The tyranid menace has plagued the entire Eastern Fringe of the galactic plane for the last decades. These creatures prey the worlds in many insidious and unusual ways, effortlessly braking the defences of the colonies before they can even think about the shadow looming over their homes.
Worst of all, they act like a pest. Not like the orcs, noctals or gnolls, all which can establish new settlement and use them to launch new invasions, but with the possibility to be pinned.
Also, a failed attempt to capture a new strongpoint render them unable to continue, their fleets o infiltration capabilities halted.
On the contrary, the tyranid cannot be stopped in a single position so easily without a meticulous damage control.
Their tentacles spread from one point to another the moment they got any biomass to start producing infiltrator creatures. They'll run to the closest spaceport and board any cargo ship before the enemy has been properly spotted and measurments implemented.
Or fleeing civilian ships trying to move important personnel or refugees from the upcoming onslaught.
That's why it is important that the moment a tyranid organism is spotted in a system, Adeptus Arbites forces step-up and start controlling any flux of people between the different lines.
Meanwhile, any informed or uninformed authorities of the attacked colony will be in a nightmarish scenario.
If the hivemind has landed upon the surface, the infiltration organisms will not be the only ones coming from their nests or spores. Hordes of warrior creatures thrown to overwhelm any resistance, backed by elite warrior organism that can give both combat and range support.
The hivemind also doesn't relay in a normal command structure. No officers that can be targeted, no command strongholds to infiltrate or bomb in order to render their entire offensive in chaos.
Instead, the hordes coordinates by a key of commanding organism that act as amplification of whatever psychic or mind connection these creatures use to communicate.
These organisms are fearsome enemies but any officer must know that it's their best interest to eliminate them first.
That won't stop the horde, but at least they'll continue in their previous orders or feral instincts, giving at least some time to maneuver.
Do not expect the disarray of a failing chain of command of a human or other xenos forces.
This is a small batch of a tyranid patrol I've collected during the last years. It is not an entire army project and started as something to use in ttrpg or some photographs.
In fact, most of them have been in my collection and acted as "atrezzo" for photographs of the Iyanden army back in the days of the Old World Army Challenge that I dedicated to my eldars.
Hope you enjoyed this small Nidvember update.
See you next time,
Adrian's out!









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